You can even increase or decrease the size of the water source to get the correct amount of drainage. The first is that, with the mod Dezelles mentioned, you can use the water source as a drain instead and basically solve the problem of overflow that way. There are a couple things to note relating to your request. but if it can be realized by the existing mechanics of a building in the game after modifying it a bit, then why not? Yes, it is possible to make with extra terraformation tools. I don't know if it is hard to make panels for such buildings separately for each one, but in that case there would be a possibility to have sustained lakes, streams and such which wouldn't be too deep or overflooding. so you can't, lets say, set them to release 3000m^3 of water which would be enough to support a lake for example. There are Fresh Water Outlets (building in the water buildings) which releases excessive fresh water from the system, 24000m^3 or smth at most if I remember it right. Especially when there is one in game, which is working just for a fixed amount of water it releases. but it is still a bad solution for something as simple as making an artificial water source. Of course, I can pre-edit that or in worst case use a mod. I don't mean water sources in map editor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |